Thursday, February 9, 2012

THE RETURN OF THE KING, ER... QUEEN



So with after an extended break from Tron, she's back and better than ever! Okay, yeah, she's still low-tier and has an ass-load of bad matchups, but she's back! This time, I paired her up with some new friends: Nova, Spencer, Hawkeye, and Vergil all make their debuts here. I also explore the combo possibilities of her lesser used moves (boulder throw, crossover counters)

Anyway, onto the breakdown!

0:02 - We start off with Nova chucking an Energy Javelins at M.O.D.O.K., with Joe's bomb assist called. The crossover counter juggles M.O.D.O.K. and Tron and continue to combo, but it seems as if it ONLY works with M.O.D.O.K. Sentinel, Hulk, and Tron herself all failed the test, but M.O.D.O.K.'s aneurism-inducing hitbox allows for this to work.

0:42 - This combo's sole purpose is to see if I could hit her Lunch Rush hyper after the Servbot Launcher. It works! But I imagine hitstun would prevent it from happening at any later place in the combo. As for Hawkeye, he's only here for the poison nips.

0:57 - Spencer makes his debut here, and who woulda thunk of putting two Bionic Arm's back to back with the help of Tron's Lunch Rush? I would say it's particularly practical, since Bionic Maneuvers does more damage, but then again, who ever said I made practical combos? They're for boring people who collect stamps and eat cereal with water.

1:24 - Nemesis is probably the only character (I think) whose hyper combo not only keeps the opponent grounded, but in a knockback state. This allows for a DHC to Nova and, after X-Factor, a crumple.

ALERT! Another M.O.D.O.K.-only combo! His hitbox is wide enough for me to hard-tag in Tron as he's crumpling to the ground, and CONTINUE the combo. I thought it was only possible with characters like Spencer and Zero (aka the buff-ass ones), but an accidental discovery led to this combo.

1:39 - My first Vergil combo! Don't laugh please. Tron's servbots prevents the first from ground-bouncing the opponent, so he can follow up with two Dancing Swords combos. And I added the teleport at the end for style points because, hey, it's Vergil.

2:10 - While Tron lost invincibility on her Gustaff Fire assist, it still retains SOME as a crossover counter. Here, she ruin's Doom's day by interrupting his hyper, and then killing him with X-Factor. While it's not likely that your opponent will toss out a random hyper at point blank range, the move is still useful for those rare situations, and could possibly be the turning point in a match.

Just keep in mind that fast beam or gun hypers (such as Iron Man's or Dante's) still can hit Tron if her counter is not timed right (you have to hit it very early on during blockstun). It's best to counter slow, physical hypers, such as Hawkeye's Gimlet or Hulk's Gamma Wave.

2:30 - Hello M.O.D.O.K. Long time no see. Relaunch with Tron, and then a TAC into Nova. Because of M.O.D.O.K.'s huge hitbox, Nova can continue with an extended fly combo, before TACing back into Tron (the third spot is dead). Nova is all about style points at the end, as he tosses an Energy Javelin and causes another ground bounce before piling on the hits with another hyper.

3:07 - Boy this is one long combo. Starts off with Tron landing a beacon bomb after each assist. She goes back in after a DHC to Frank, and launches again. The up-TAC allows for Frank to do an extended plunger loop, and build enough meter for another bar (which Spencer then uses).

After a zip-line all the way to the ground, it's just a bunch of Bionic Arms until Tron finishes the combo.


And there you have it. Another Tron combo video. I hope you learned something this time around!

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